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  <url>
    <loc>https://adrian-becerra.com/about-me</loc>
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    <lastmod>2026-03-10</lastmod>
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    <loc>https://adrian-becerra.com/production-project-management</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-06</lastmod>
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  <url>
    <loc>https://adrian-becerra.com/bloompunk</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/fa2d92c2-1250-4125-b166-82cbd96602f1/Bloompunk+-+Microsoft+Visual+Studio+9_30_2022+3_37_18+AM.png</image:loc>
      <image:title>Bloompunk</image:title>
      <image:caption>Code snippet outlining the basics of the enemy state machine, with some currently-implemented states along the navigation bar.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/e7e181e1-ab33-462f-a70f-714d7ddf375e/Bloompunk+-+AdrianEnemyTestScene+-+Windows%2C+Mac%2C+Linux+-+Unity+2021.3.8f1+Personal+_DX11_+9_30_2022+3_39_03+AM.png</image:loc>
      <image:title>Bloompunk</image:title>
      <image:caption>An early experiment in NavMesh traversal to set up the movement system.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/93d1a7ea-bd81-4ba5-8e99-23c72d2842f8/Bloompunk+-+Essentials+-+Windows%2C+Mac%2C+Linux+-+Unity+2021.3.8f1+Personal+_DX11_+9_30_2022+3_35_13+AM.png</image:loc>
      <image:title>Bloompunk</image:title>
      <image:caption>A still from early development including functional versions of two enemy archetypes: the Spawner and the Sniper.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/bb5072c5-8a9b-48df-8c0b-309194d3a365/Screenshot_24.png</image:loc>
      <image:title>Bloompunk</image:title>
      <image:caption>A bit further along in development, this still shows off our hornet enemy. Functional forms of all 3 of our basic enemy types have now been flushed out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/6364161c-401c-4a1c-8678-0e74ae9e2885/image.png</image:loc>
      <image:title>Bloompunk</image:title>
      <image:caption>A still from late development showcasing our improved sniper enemies. This image in particular highlights a bug where spawn limits weren't being handled properly (which ended up being a simple case of improperly tracking enemies who had spawned after level start).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/23d92a7c-d055-4e5e-ad3c-bc12cd6e170c/%281%29+Bloompunk+Official+Trailer+-+YouTube+-+Google+Chrome+6_3_2023+7_26_37+AM.png</image:loc>
      <image:title>Bloompunk</image:title>
      <image:caption>A still from the release version of the project, in which the player simultaneously fends off Hornets, Stingshots (snipers), and Hivebacks (spawners)</image:caption>
    </image:image>
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  <url>
    <loc>https://adrian-becerra.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/ac68c905-75dd-4e3f-8073-f7155204a4e7/Itch_Thumbnail_Resized.PNG</image:loc>
      <image:title>Home</image:title>
      <image:caption>A 2.5D narrative dress-up game where you use fashion to infiltrate a cult.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/a4eaef00-1e8d-4a53-bc32-2a7e99274aa2/momLogo1024+%281%29.png</image:loc>
      <image:title>Home</image:title>
      <image:caption>A tabletop deckbuilder for 2-4 players where you play as club-goers trying to get with as many monsters as you can.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/69bffabe-b4d8-4e3d-8130-a4afdc6464f7/Bloompunk+Logo.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>An FPS roguelike set in a vibrant natural landscape.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/6258d0d8-572f-4461-b078-97664eacc952/Blindsight+Logo.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>A story-driven brawler where you play as a blind martial arts master with echolocation abilities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/4e52b45b-7caa-4bc8-8d0d-d842cdc2b80c/Bloobo+Logo.png</image:loc>
      <image:title>Home</image:title>
      <image:caption>A puzzle physics game where you guide the eponymous Bloobos to safety.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/357c9210-bf32-483b-be81-09cb6f81d1bd/IMG_0900+2.jpg</image:loc>
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    </image:image>
    <image:image>
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    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/blindsight-war-of-the-wardens</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/de00d802-7f20-4e6b-a663-90c94ac69797/DesignSpec_Echolocation-page-002.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Exerpt from the design specification I wrote for the echolocation system.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1925d753-f00e-4206-932b-a9002fcad494/IMG_6210.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.1) General layout exploration using a white board and props.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/8ee89c00-596d-42de-b394-4ec5c67eb4e0/Screenshot_7.png</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.2) A more formalized layout reworking the previous ideas in a layout more conducive to gameplay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/7f2bf4cc-2f64-40e7-a07c-01f5f3949173/Screenshot_8.png</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.3) Updated sketch intended to increase shape-variety in the environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/8eae0bdb-1319-4081-a2d1-72d616740425/Marketplace.png</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.4) Finalized sketch taking into account team feedback and adding detail to the intended layout of enemies.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/d5562888-986b-473a-9993-53b07217f244/unknown.png</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.5) A greyboxed scene used for gameplay testing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675286908267-611MOT5CDBMSQYEMDV8M/Hindsight%2B-%2BHindsight_Master%2B-%2BPC%252C%2BMac%2B%2526%2BLinux%2BStandalone%2B-%2BUnity%2B2020.3.26f1%2BPersonal%2B_DX11_%2B2_1_2023%2B1_20_15%2BPM.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.6) A fleshed-out marketplace with enemies and set-dressing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287079427-6L4CLM1J6M9SAWHMXI3Y/Hindsight%2B-%2BHindsight_Master%2B-%2BPC%252C%2BMac%2B%2526%2BLinux%2BStandalone%2B-%2BUnity%2B2020.3.26f1%2BPersonal%2B_DX11_%2B1_24_2023%2B4_36_08%2BPM.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.7) Pre-alpha gameplay still</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/a06bc3d6-93ee-4146-ae49-7aa1ab46253f/ss_24d578b62c1f62bd01419e988e5b8e28dd8407ce.1920x1080.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.8) Post-alpha gameplay still. Updated shaders and environmental lighting serve to really sell the feeling of blindness and the importance of echolocation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/672bcf15-21c0-43bc-b250-5be772bd6576/ss_67048f62f95acee0c958d810bac8791b51b06c51.1920x1080.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Marketplace Pt.9) Post-beta marketplace still. Iterative passes on lighting and sound emission sources with the intention of guiding the player. Also attention paid to narrative set pieces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287246199-HMRRUXJ0FWU9OX369RMY/Yin-Realm.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Yin-Realm Pt.1) Early sketch synthesizing design team ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287267349-DBQ568C0Y5YYL01MX8RA/InkedYinRealm.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Yin-Realm Pt.2) Deeper exploration into the layout of the terrain including elevation markers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287315457-7HFTBCZP8H4TRAKDWC21/3D%2BViewer%2B2_1_2023%2B1_23_47%2BPM.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Yin-Realm Pt.3) Rapid-iteration greybox created in Maya.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287408480-9JELKBXZGS8ODC00PCAS/Hindsight%2B-%2BHindsight_Master%2B-%2BPC%252C%2BMac%2B%2526%2BLinux%2BStandalone%2B-%2BUnity%2B2020.3.26f1%2BPersonal%2B_DX11_%2B2_1_2023%2B1_22_12%2BPM.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Yin-Realm Pt.4) Further development using Gaia for terrain generation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/c0bfdd56-3b4e-46dd-88f8-1b205d4fc4d3/image+%281%29.png</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Yin-Realm Pt.5) After a round of feedback to our artist, a new layout for the Yin-Realm is delivered.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/812ff951-a779-45eb-b4be-f940e6c6a680/image+%282%29.png</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Yin-Realm Pt.6) The delivery of long-awaited shader updates allows the team to finally start testing planned enemy layouts (as seen above in a photo from a design meeting on the state of the Yin Realm).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/5ae3ca6c-45fc-40b4-8e4e-e23a01926bf3/ss_cd117d3355003820bd090db040a77a943a50780b.600x338.jpg</image:loc>
      <image:title>Blindsight: War of the Wardens</image:title>
      <image:caption>Yin-Realm Pt.7) After rigorous testing and iteration, we reach the state of the game at time of release.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/bloobo</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/76b5dccf-86da-4700-b303-6a667f083fb0/Game+Macro.JPG</image:loc>
      <image:title>Bloobo</image:title>
      <image:caption>Game macro containing a joint narrative &amp; gameplay progression which I assisted in outlining following summer preproduction.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/e0ad7424-2666-4062-a3ec-ec3fb1152103/Miro+board.JPG</image:loc>
      <image:title>Bloobo</image:title>
      <image:caption>A breakdown of all the planned levels for the final release of the game, including both preexisting and newly prototyped levels.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/31125228-d891-481b-99a1-578d99bfe3c3/dev+-+EditLevelScene+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2020.3.13f1+Personal_+_DX11_+9_30_2022+2_54_08+AM.png</image:loc>
      <image:title>Bloobo</image:title>
      <image:caption>Early implementation of a preproduction sketch.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/7900d1e5-ef87-4ead-bc43-715701fabd81/Capture.JPG</image:loc>
      <image:title>Bloobo</image:title>
      <image:caption>The preproduction sketch that inspired the previous level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1c43c541-9902-44e0-8d83-6b5885fb73b3/dev+-+EditLevelScene+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2020.3.13f1+Personal_+_DX11_+9_30_2022+2_55_23+AM.png</image:loc>
      <image:title>Bloobo</image:title>
      <image:caption>An in-editor view prototyping a level focusing on inverting the gravity of the playspace using the black hole mechanic.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/havens-toll-doomslay</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775497763734-KY23T5TW9BN0G46AVA6R/Clothes%2BSpreadsheet%2B-%2BGoogle%2BSheets%2B-%2BGoogle%2BChrome%2B4_6_2026%2B1_47_44%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>Our meeting notes template, which I've used on every long-term team project since 2022.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775497738497-FN6ZIXBFWY3QWLPLUMBK/Clothes%2BSpreadsheet%2B-%2BGoogle%2BSheets%2B-%2BGoogle%2BChrome%2B4_6_2026%2B1_44_36%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A spreadsheet tracking the clothes available in our game, their status (in-build or not), and how the different NPCs react to each piece.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499220011-E8D8A10WLL0L2PDFKYDZ/Haven%2527s%2BToll_%2BDoomslay%2B%25E2%2580%2594%2BAdrian%2BBecerra%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_01_28%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>An early test scene to determine NPC interactivity and dialogue system functionality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/0afb3041-8cf7-4aa9-a7f0-4a69dc6a7c14/CodenameJackfruit+-+SampleScene+-+Windows%2C+Mac%2C+Linux+-+Unity+6+%286000.0.37f1%29+_DX11_+4_6_2026+2_05_16+PM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A script snippet highlighting the clothes system. Our clothing were both UI elements as well as modular pieces of our character model, so this code adjusted the appearance of the clothing programmatically.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499240222-KDI3I5VLQFDG6TY6QTFP/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_08_49%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A snippet from our dialogue system using Pixel Crushers Dialogue System. Branches were made accessible according to clothing preferences.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499171050-IKRDYVGS3G20JID7RYK6/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_11_57%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A character responds negatively to the player's outfit choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500093559-QUI8ZAN6D33YG35FX7K9/Haven%2527s%2BToll_%2BDoomslay%2Bby%2BKavika%252C%2BJib%2BLeekitwattana%252C%2BAdrian%2BBecerra%252C%2BCaelan%2Bc._.%25C9%2594%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_26_02%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A character responds neutrally to the player's outfit choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500106252-SWXYAF19BUM3496HT8FL/Haven%2527s%2BToll_%2BDoomslay%2Bby%2BKavika%252C%2BJib%2BLeekitwattana%252C%2BAdrian%2BBecerra%252C%2BCaelan%2Bc._.%25C9%2594%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_26_22%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A character responds positively to the player's outfit choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775497752600-K3DUIAQHSYXF38TQ5AQ9/Clothes%2BSpreadsheet%2B-%2BGoogle%2BSheets%2B-%2BGoogle%2BChrome%2B4_6_2026%2B1_48_05%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>Our quick and dirty progress tracking spreadsheet for our end of project push.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499193268-RR31T23OQWJQZ1S6F45B/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_06_11%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A gameplay still in the closet, which grows more populated as the player buys more clothing in game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500134102-7O578VHE426KPOMDJG0L/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_21_22%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A gameplay still during investigation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500119944-T836WWKCY51JVYH9ETMS/Haven%2527s%2BToll_%2BDoomslay%2Bby%2BKavika%252C%2BJib%2BLeekitwattana%252C%2BAdrian%2BBecerra%252C%2BCaelan%2Bc._.%25C9%2594%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_23_50%2BPM.png</image:loc>
      <image:title>Haven's Toll: Doomslay</image:title>
      <image:caption>A gameplay transition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/make-out-monsters</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775497763734-KY23T5TW9BN0G46AVA6R/Clothes%2BSpreadsheet%2B-%2BGoogle%2BSheets%2B-%2BGoogle%2BChrome%2B4_6_2026%2B1_47_44%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>Our meeting notes template, which I've used on every long-term team project since 2022.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775497738497-FN6ZIXBFWY3QWLPLUMBK/Clothes%2BSpreadsheet%2B-%2BGoogle%2BSheets%2B-%2BGoogle%2BChrome%2B4_6_2026%2B1_44_36%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A spreadsheet tracking the clothes available in our game, their status (in-build or not), and how the different NPCs react to each piece.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499220011-E8D8A10WLL0L2PDFKYDZ/Haven%2527s%2BToll_%2BDoomslay%2B%25E2%2580%2594%2BAdrian%2BBecerra%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_01_28%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>An early test scene to determine NPC interactivity and dialogue system functionality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/0afb3041-8cf7-4aa9-a7f0-4a69dc6a7c14/CodenameJackfruit+-+SampleScene+-+Windows%2C+Mac%2C+Linux+-+Unity+6+%286000.0.37f1%29+_DX11_+4_6_2026+2_05_16+PM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A script snippet highlighting the clothes system. Our clothing were both UI elements as well as modular pieces of our character model, so this code adjusted the appearance of the clothing programmatically.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499240222-KDI3I5VLQFDG6TY6QTFP/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_08_49%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A snippet from our dialogue system using Pixel Crushers Dialogue System. Branches were made accessible according to clothing preferences.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499171050-IKRDYVGS3G20JID7RYK6/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_11_57%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A character responds negatively to the player's outfit choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500093559-QUI8ZAN6D33YG35FX7K9/Haven%2527s%2BToll_%2BDoomslay%2Bby%2BKavika%252C%2BJib%2BLeekitwattana%252C%2BAdrian%2BBecerra%252C%2BCaelan%2Bc._.%25C9%2594%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_26_02%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A character responds neutrally to the player's outfit choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500106252-SWXYAF19BUM3496HT8FL/Haven%2527s%2BToll_%2BDoomslay%2Bby%2BKavika%252C%2BJib%2BLeekitwattana%252C%2BAdrian%2BBecerra%252C%2BCaelan%2Bc._.%25C9%2594%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_26_22%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A character responds positively to the player's outfit choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775497752600-K3DUIAQHSYXF38TQ5AQ9/Clothes%2BSpreadsheet%2B-%2BGoogle%2BSheets%2B-%2BGoogle%2BChrome%2B4_6_2026%2B1_48_05%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>Our quick and dirty progress tracking spreadsheet for our end of project push.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775499193268-RR31T23OQWJQZ1S6F45B/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_06_11%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A gameplay still in the closet, which grows more populated as the player buys more clothing in game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500134102-7O578VHE426KPOMDJG0L/CodenameJackfruit%2B-%2BClosetScene%2B-%2BWindows%252C%2BMac%252C%2BLinux%2B-%2BUnity%2B6%2B%25286000.0.37f1%2529%2B_DX11_%2B4_6_2026%2B2_21_22%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A gameplay still during investigation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1775500119944-T836WWKCY51JVYH9ETMS/Haven%2527s%2BToll_%2BDoomslay%2Bby%2BKavika%252C%2BJib%2BLeekitwattana%252C%2BAdrian%2BBecerra%252C%2BCaelan%2Bc._.%25C9%2594%2B-%2BGoogle%2BChrome%2B4_6_2026%2B2_23_50%2BPM.png</image:loc>
      <image:title>Make-Out Monsters</image:title>
      <image:caption>A gameplay transition.</image:caption>
    </image:image>
  </url>
</urlset>

