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    <loc>https://adrian-becerra.com/about-me</loc>
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    <lastmod>2026-03-10</lastmod>
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    <loc>https://adrian-becerra.com/production-project-management</loc>
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    <lastmod>2026-03-10</lastmod>
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  <url>
    <loc>https://adrian-becerra.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-03-10</lastmod>
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  <url>
    <loc>https://adrian-becerra.com/home/jumbo-juice</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-09-28</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/c9c30738-a70e-4b07-9228-27ebeeff5a48/ImMlPG.png</image:loc>
      <image:title>Home - Jumbo Juice (2021) - Cocreator</image:title>
      <image:caption>Gameplay still of the core gameplay loop.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/82096e45-ad50-472e-9463-751ad332ed10/wY%2BTck.png</image:loc>
      <image:title>Home - Jumbo Juice (2021) - Cocreator</image:title>
      <image:caption>Gameplay still showcasing the back-of-house, as well as a sampling of the assets I developed.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1664360058213-6V123ZAIQXXNAU7BDM2H/CTIN-484_489%2BSpring%2B2021%2B-%2B6_30PM%2BGame%2BDesign%2BMacro%2BUntitled%2BSmoothie%2BGame%2BAdrian%2BBecerra%2BAshley%2BPerez%2B-%2BGame%2BDesign%2BMacro-1.jpg</image:loc>
      <image:title>Home - Jumbo Juice (2021) - Cocreator</image:title>
      <image:caption>Game design macro, detailing the overarching design, narrative, and user experience goals of Jumbo Juice.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/d0948bed-cf39-4868-8d15-7468fda822a8/CTIN+484_489+-+Spring+2021+6_30PM+-+Burndown+Chart+-+JumboJuice+-+Adrian+-+Ashley+-+Backlog-1.png</image:loc>
      <image:title>Home - Jumbo Juice (2021) - Cocreator</image:title>
      <image:caption>Backlog of the project's burndown-chart, where tasks are decided upon prior to assigning them to a given sprint.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/b26b44b5-02c3-428c-9645-34c7d2400217/CTIN+484_489+-+Spring+2021+6_30PM+-+Burndown+Chart+-+JumboJuice+-+Adrian+-+Ashley+-+S2+Tasks-1.png</image:loc>
      <image:title>Home - Jumbo Juice (2021) - Cocreator</image:title>
      <image:caption>An example a typical sprint from the burndown chart.</image:caption>
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    <image:image>
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      <image:title>Home - Jumbo Juice (2021) - Cocreator</image:title>
      <image:caption>Playtest data gathered across a series of playtests at different stages of progress.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/home/wounded-soul</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-09-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/9f256bb3-c39c-4484-8da3-1fd0e63197ab/CTIN532_SellSheet_Cassidy%26Adrian.png</image:loc>
      <image:title>Home - Wounded Soul (2021) - Cocreator</image:title>
      <image:caption>Sell-sheet made to pitch the project to students at Berklee College of Music</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/04e83ca3-e612-4d18-975b-440900604d13/UntitledGameProject+-+Game+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2020.3.17f1+Personal+_DX11_+9_29_2022+9_01_05+PM.png</image:loc>
      <image:title>Home - Wounded Soul (2021) - Cocreator</image:title>
      <image:caption>Acted as sole Unity engineer, resulting in intimate familiarity with an extensive number of asset pipelines.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/8aa8307d-3cf1-4e95-8e78-a1e56a0010b5/WoundedSoulAnimationStateMachine.JPG</image:loc>
      <image:title>Home - Wounded Soul (2021) - Cocreator</image:title>
      <image:caption>Sample animation state-machine for the player character.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/46db640e-ec96-40a9-8290-f05cc40c7b24/UntitledGameProject+-+MainMenu+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2020.3.17f1+Personal+_DX11_+9_29_2022+9_13_49+PM.png</image:loc>
      <image:title>Home - Wounded Soul (2021) - Cocreator</image:title>
      <image:caption>In-editor still of the Main Menu scene with custom-built UI.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/home/dreamland-confectionary</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-09-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/7e260c12-429f-407f-9238-f13b589b7c79/Dreamland+Confectionery+10_20_2021+12_25_50+AM.png</image:loc>
      <image:title>Home - Dreamland Confectionary (2022) - Level Designer</image:title>
      <image:caption>Early environment design</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/b29d9153-ac24-4904-9224-636ca0164e65/Game+-+FF2.1Terrain+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2019.4.18f1+Personal+%5BPREVIEW+PACKAGES+IN+USE%5D+_DX11_+10_20_2021+12_32_17+AM.png</image:loc>
      <image:title>Home - Dreamland Confectionary (2022) - Level Designer</image:title>
      <image:caption>Expansion of early design ideas, now developed into a full environment.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/ea1688ae-bb42-4ae1-a524-9fbdc298e465/ss_7c18278e0c4cf3621d3c6a41f19d56ea93424e7e.1920x1080.jpg</image:loc>
      <image:title>Home - Dreamland Confectionary (2022) - Level Designer</image:title>
      <image:caption>Gameplay still showing off a polished environment following multiple revisions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/f8f57b00-e96e-455f-bb8f-9fc4d8d7bb17/Game+-+EmilyTreeInterior+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2019.4.18f1+Personal+%5BPREVIEW+PACKAGES+IN+USE%5D+_DX11_+11_30_2021+4_20_21+PM.png</image:loc>
      <image:title>Home - Dreamland Confectionary (2022) - Level Designer</image:title>
      <image:caption>In editor still, setting up an environmental puzzle.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/home/bloobo</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-06-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/76b5dccf-86da-4700-b303-6a667f083fb0/Game+Macro.JPG</image:loc>
      <image:title>Home - Bloobo (2023) - Level Designer</image:title>
      <image:caption>Game macro containing a joint narrative &amp; gameplay progression which I assisted in outlining following summer preproduction.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/e0ad7424-2666-4062-a3ec-ec3fb1152103/Miro+board.JPG</image:loc>
      <image:title>Home - Bloobo (2023) - Level Designer</image:title>
      <image:caption>A breakdown of all the planned levels for the final release of the game, including both preexisting and newly prototyped levels.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/31125228-d891-481b-99a1-578d99bfe3c3/dev+-+EditLevelScene+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2020.3.13f1+Personal_+_DX11_+9_30_2022+2_54_08+AM.png</image:loc>
      <image:title>Home - Bloobo (2023) - Level Designer</image:title>
      <image:caption>Early implementation of a preproduction sketch.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/7900d1e5-ef87-4ead-bc43-715701fabd81/Capture.JPG</image:loc>
      <image:title>Home - Bloobo (2023) - Level Designer</image:title>
      <image:caption>The preproduction sketch that inspired the previous level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1c43c541-9902-44e0-8d83-6b5885fb73b3/dev+-+EditLevelScene+-+PC%2C+Mac+%26+Linux+Standalone+-+Unity+2020.3.13f1+Personal_+_DX11_+9_30_2022+2_55_23+AM.png</image:loc>
      <image:title>Home - Bloobo (2023) - Level Designer</image:title>
      <image:caption>An in-editor view prototyping a level focusing on inverting the gravity of the playspace using the black hole mechanic.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/home/hindsight</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-06-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/de00d802-7f20-4e6b-a663-90c94ac69797/DesignSpec_Echolocation-page-002.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Exerpt from the design specification I wrote for the echolocation system.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1925d753-f00e-4206-932b-a9002fcad494/IMG_6210.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.1) General layout exploration using a white board and props.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/8ee89c00-596d-42de-b394-4ec5c67eb4e0/Screenshot_7.png</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.2) A more formalized layout reworking the previous ideas in a layout more conducive to gameplay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/7f2bf4cc-2f64-40e7-a07c-01f5f3949173/Screenshot_8.png</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.3) Updated sketch intended to increase shape-variety in the environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/8eae0bdb-1319-4081-a2d1-72d616740425/Marketplace.png</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.4) Finalized sketch taking into account team feedback and adding detail to the intended layout of enemies.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/d5562888-986b-473a-9993-53b07217f244/unknown.png</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.5) A greyboxed scene used for gameplay testing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675286908267-611MOT5CDBMSQYEMDV8M/Hindsight%2B-%2BHindsight_Master%2B-%2BPC%252C%2BMac%2B%2526%2BLinux%2BStandalone%2B-%2BUnity%2B2020.3.26f1%2BPersonal%2B_DX11_%2B2_1_2023%2B1_20_15%2BPM.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.6) A fleshed-out marketplace with enemies and set-dressing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287079427-6L4CLM1J6M9SAWHMXI3Y/Hindsight%2B-%2BHindsight_Master%2B-%2BPC%252C%2BMac%2B%2526%2BLinux%2BStandalone%2B-%2BUnity%2B2020.3.26f1%2BPersonal%2B_DX11_%2B1_24_2023%2B4_36_08%2BPM.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.7) Pre-alpha gameplay still</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/a06bc3d6-93ee-4146-ae49-7aa1ab46253f/ss_24d578b62c1f62bd01419e988e5b8e28dd8407ce.1920x1080.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.8) Post-alpha gameplay still. Updated shaders and environmental lighting serve to really sell the feeling of blindness and the importance of echolocation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/672bcf15-21c0-43bc-b250-5be772bd6576/ss_67048f62f95acee0c958d810bac8791b51b06c51.1920x1080.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Marketplace Pt.9) Post-beta marketplace still. Iterative passes on lighting and sound emission sources with the intention of guiding the player. Also attention paid to narrative set pieces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287246199-HMRRUXJ0FWU9OX369RMY/Yin-Realm.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Yin-Realm Pt.1) Early sketch synthesizing design team ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287267349-DBQ568C0Y5YYL01MX8RA/InkedYinRealm.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Yin-Realm Pt.2) Deeper exploration into the layout of the terrain including elevation markers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287315457-7HFTBCZP8H4TRAKDWC21/3D%2BViewer%2B2_1_2023%2B1_23_47%2BPM.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Yin-Realm Pt.3) Rapid-iteration greybox created in Maya.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/1675287408480-9JELKBXZGS8ODC00PCAS/Hindsight%2B-%2BHindsight_Master%2B-%2BPC%252C%2BMac%2B%2526%2BLinux%2BStandalone%2B-%2BUnity%2B2020.3.26f1%2BPersonal%2B_DX11_%2B2_1_2023%2B1_22_12%2BPM.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Yin-Realm Pt.4) Further development using Gaia for terrain generation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/c0bfdd56-3b4e-46dd-88f8-1b205d4fc4d3/image+%281%29.png</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Yin-Realm Pt.5) After a round of feedback to our artist, a new layout for the Yin-Realm is delivered.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/812ff951-a779-45eb-b4be-f940e6c6a680/image+%282%29.png</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Yin-Realm Pt.6) The delivery of long-awaited shader updates allows the team to finally start testing planned enemy layouts (as seen above in a photo from a design meeting on the state of the Yin Realm).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/5ae3ca6c-45fc-40b4-8e4e-e23a01926bf3/ss_cd117d3355003820bd090db040a77a943a50780b.600x338.jpg</image:loc>
      <image:title>Home - Blindsight: War of the Wardens (2023) - Designer</image:title>
      <image:caption>Yin-Realm Pt.7) After rigorous testing and iteration, we reach the state of the game at time of release.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://adrian-becerra.com/home/bloompunk</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-12-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/fa2d92c2-1250-4125-b166-82cbd96602f1/Bloompunk+-+Microsoft+Visual+Studio+9_30_2022+3_37_18+AM.png</image:loc>
      <image:title>Home - Bloompunk (2023) - Engineer</image:title>
      <image:caption>Code snippet outlining the basics of the enemy state machine, with some currently-implemented states along the navigation bar.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/e7e181e1-ab33-462f-a70f-714d7ddf375e/Bloompunk+-+AdrianEnemyTestScene+-+Windows%2C+Mac%2C+Linux+-+Unity+2021.3.8f1+Personal+_DX11_+9_30_2022+3_39_03+AM.png</image:loc>
      <image:title>Home - Bloompunk (2023) - Engineer</image:title>
      <image:caption>An early experiment in NavMesh traversal to set up the movement system.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/93d1a7ea-bd81-4ba5-8e99-23c72d2842f8/Bloompunk+-+Essentials+-+Windows%2C+Mac%2C+Linux+-+Unity+2021.3.8f1+Personal+_DX11_+9_30_2022+3_35_13+AM.png</image:loc>
      <image:title>Home - Bloompunk (2023) - Engineer</image:title>
      <image:caption>A still from early development including functional versions of two enemy archetypes: the Spawner and the Sniper.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/bb5072c5-8a9b-48df-8c0b-309194d3a365/Screenshot_24.png</image:loc>
      <image:title>Home - Bloompunk (2023) - Engineer</image:title>
      <image:caption>A bit further along in development, this still shows off our hornet enemy. Functional forms of all 3 of our basic enemy types have now been flushed out.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/6364161c-401c-4a1c-8678-0e74ae9e2885/image.png</image:loc>
      <image:title>Home - Bloompunk (2023) - Engineer</image:title>
      <image:caption>A still from late development showcasing our improved sniper enemies. This image in particular highlights a bug where spawn limits weren't being handled properly (which ended up being a simple case of improperly tracking enemies who had spawned after level start).</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f6683bb7880f2064d7e1ce4/23d92a7c-d055-4e5e-ad3c-bc12cd6e170c/%281%29+Bloompunk+Official+Trailer+-+YouTube+-+Google+Chrome+6_3_2023+7_26_37+AM.png</image:loc>
      <image:title>Home - Bloompunk (2023) - Engineer</image:title>
      <image:caption>A still from the release version of the project, in which the player simultaneously fends off Hornets, Stingshots (snipers), and Hivebacks (spawners)</image:caption>
    </image:image>
  </url>
</urlset>

