Hi! I’m Adrian, a game developer with experience in technical design and production. I’m currently in my last year of an MFA in Game Design at the NYU Game Center.
Whether it’s a tactical RPG or a dating sim, the biggest thing that keeps me invested in a game long after I’ve finished playing is the attention to detail—the quirks, tongue-in-cheek humor, and noticeable care both for the world the game exists in, and for the player experiencing that world, that make a game feel like home. Some of my favorite games/series are (in no particular order): Dragon Age; Fire Emblem; Pokémon; The Sims; Persona; Life is Strange; Splatoon; Octopath Traveler; Hades; Stardew Valley; Outer Wilds; Baldur’s Gate 3; Hi-Fi Rush; Psychonauts 2.
I’ve had the privilege of working on dozens of games. Many solo projects, but just as many pair and small team projects, and a handful of projects with teams of 20 or more. Because of this, I’m able to slot comfortably into multiple roles, often balancing design and development with team leadership and production planning. Regardless of what a project needs, I’m confident I’ll figure out a way to see it done.
In addition to my love of gaming and game dev, I’m also a lifelong dancer, with 18 of experience in Ballet Folklórico. I’m also really into music, and go out of my way to attend concerts for indie artists as often as I can.