Haven’s Toll: Doomslay

Haven’s Toll: Doomslay is 2.5D narrative dress-up game where players take on the role of Jackie, a girl whose sister mysteriously disappeared after joining a local clothing-obsessed doomsday cult. Use your fashion sense to infiltrate the cult, get to know its members, and slowly unravel the mystery behind your sister’s disappearance.

Haven’s Toll: Doomslay was a 4-month collaboration between myself and three other team members. I took on the role of lead engineer, as well as producer. Most of the logic behind the game was written by me, particularly regarding the dress-up mechanics and how they impacted the dialogue system.

You can play the game on itch.io, here!

What I Did:

Creative Director

  • Oversaw all in-engine development, incorporating plugins to handle UI and dialogue systems, and maintaining project code base.

  • Determined development priorities and distributed tasks between myself and our other engineer accordingly, providing them with a skeleton to work off of where necessary.

  • Established asset pipelines with team from project start, allowing for seamless incorporation of new content from writers and artists as development progressed.

  • Tracked development tasks week-to-week and ensured adherence to development timeline, pushing for content cuts or refactors when necessary.